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| Lee Killough: Blood Games | |||
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You can't kill the undead in a car crash unless you destroy their central nervous system. But Garreth never "infected" Maggie with the vampire "retrovirus," and she dies of her injuries. To make matters worse, Garreth can't remember if his attackers actually drank his blood. Are the man and his girls human or vampire? Could they represent a strange family of vampire and human slaves? And if they're still human, can Garreth reach them in time to prevent their transformation -- or mete out the true death needed to prevent them from bringing others across.
That question lies at the heart of Killough's tale, and she offers no easy answers. Each of her central characters -- human and vampire -- displays a spark of greatness. The balance seems to weighted in the favor of older women, but that may reflect their role as nurturers and advisors to the forty-something Garreth, who searches for understanding with the same tenacity that he hunts for clues. Blood Games offers a solid police procedural that never allows the fantastic elements to detract from its central mysteries. This proves both a great strength and weakness. The need to construct the details of Garreth's everyday life further slows a beginning already weighted with the hasty deaths and departures of several of Garreth's nearest and dearest. But keep reading. The pace picks up nicely once Garreth hits the highway in his shark-shaped Corvette, and the dear departed provide a wonderful spectral chorus to Garreth's journey of self-discovery and renewal. Jean Marie Ward Click here to share your views.
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